How to design a board game from start to finish
But what’s different about this edition? Read on and find out!
Don’t you hate it when you pick up a new edition of a book and discover that the only changes are a couple of re-worded paragraphs and re-ordered chapters?
Well, that’s not what you’ll find here. In my opinion, it’s not worth creating a new edition unless you have a significant amount of changes or updates, including new information or techniques you’ve picked up from the time that the original was printed.
Since I published the Board Game Designer’s Guide I have had 6 of my games and expansions published, including 2 that I successfully Kickstarted, both of which funded well over 600%. I’ve got lots more games on the way as well.
I’ve attended conventions, taught game design and development at the University level, released 3 more game design books, and launched 3 of my own courses related to board game design (boardgamedesigncourse.com). I’ve learned a lot over the last 5 years and I wanted to share my experiences with you.
Throughout this edition, I have updated the information and techniques I use to design and develop games. I’ve added my top 5 ways to know your game is ready to pitch or publish and an entirely new section with a whopping 13 brand new chapters that dive deeper into game design and turning a good game into an amazing game (which in my mind is critical with the rising amount of competition).
I have also updated and expanded the list of potential publishers you can reach out to pitch your games to, more than doubling the publisher count.
This second edition has over 33% more content. Whether you own the original book or are just jumping in now, you’ll find a wealth of information to help you move your game forward fast!
The new 2nd edition of the Board Game Designer’s Guide is now available and on sale but only until April 7th. Pick up a copy today and save big!